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ORT 1+ ´Ü°èºÎÅÍ º¸Åë ½ÃÀÛÇÕ´Ï´Ù. óÀ½ ¾ÆÀ̰¡ ORT¸¦ Á¢ÇÑ´Ù¸é ½¬¿î ´Ü°èºÎÅÍ ÃµÃµÈ÷ ¹â¾Æ°¡¸ç ij¸¯ÅÍ¿¡ Ä£¼÷ÇØÁö´Â °ÍÀÌ ÁÁ¾Æ¿ä~ ¾ÆÀ̰¡ ȸȿ¡ ÁöÃÄÇϰí ÀÖ´Ù¸é ¿Àµð¿À CD¶û ÇÔ²² Ʋ¾îÁÖ¸é¼ ÀÚ¿¬½º·¹ ´ëȸ¦ ½ÃµµÇϼ¼¿ä. Àú´Â ÁÖ·Î ORT¸¦ ÀÐ°í³ª¼ Áú¹®À» Çß´ä´Ï´Ù.
What¡¯s this story about? (¾î¶² À̾߱â Àϱî¿ä?)
Floppy is showing how good he can be – carrying the paper, sitting when told, fetching the ball, and staying when told. But when he sees a cat all his training is forgotten!
½Å¹® °¡Á®¿À±â, ¸í·É ¹ÞÀ¸¸é ¾É±â, °ø Áý¾î¿À±â, ¸í·É ¹Þ°í ±×´ë·Î ¾É¾ÆÀÖ±âó·³ Ç÷ÎÇÇ´Â ¾ó¸¶³ª ÀڱⰡ Àß ÇÒ ¼ö ÀÖ´ÂÁö º¸¿©ÁÖ°í ÀÖ¾î¿ä. ±×·¸Áö¸¸ °í¾çÀ̸¦ º¸¸é ¹ÞÀº ¸ðµç ÈÆ·ÃÀ» ´Ù Àؾî¹ö¸®°í ¸»¾Æ¿ä.
Talk together (ÇÔ²² À̾߱â ÇØº¸¼¼¿ä)
Talk about other stories that feature Floppy. Ask the child what he/she knows about him. Ask, ¡°Is he usually a good dog?¡±
Ç÷ÎÇǰ¡ µîÀåÇÏ´Â À̾߱âµé¿¡ ´ëÇØ À̾߱â ÇØº¸¼¼¿ä. ¾ÆÀÌ¿¡°Ô Ç÷ÎÇÇ¿¡ ´ëÇØ ¾Æ´Â °ÍÀÌ ¹«¾ùÀÌ³Ä°í ¹°¾îº¸¼¼¿ä. ¡°Æò¼Ò¿¡´Â ÂøÇÑ °¾ÆÁö´Ï?¡± ¶ó°í ¹°¾îº¸¼¼¿ä.
Read the story (À̾߱⸦ ÀÐ¾î º¸¼¼¿ä.)
W = Word recognition (´Ü¾îÀÎÁö ´É·Â) C = Language comprehension (¾ð¾îÀÌÇØ)
C: Before reading the story, look through the pictures together to see what happens in the story.
À̾߱⸦ Àбâ Àü¿¡, À̾߱⿡¼ ¹«½¼ ÀϵéÀÌ ÀϾ´ÂÁö ±×¸²µéÀ» ÇÔ²² ÈȾ¼¼¿ä.
Read the story together.
ÇÔ²² À̾߱⸦ Àо¼¼¿ä.
W: Page 1 and 2, find the rhyming words ¡®me¡¯/ ¡®see¡¯.
1, 2 ÂÊ, ¡®me¡¯/ ¡®see¡¯ ¿Í ¿îÀ²ÀÌ ¸Â´Â ´Ü¾îµéÀ» ã¾Æº¸¼¼¿ä
C: Pages 2 and 3, ask ¡°Why do you think Floppy is being very good here?¡± (Point out the meat shop, if necessary!)
2,3 ÂÊ, ¡°¿Ö Ç÷ÎÇǰ¡ ¿©±â¿¡¼ ¸Å¿ì ÂøÇÏ°Ô ÇൿÇϰí ÀÖ´Ù°í »ý°¢ÇÏ´Ï?¡± ÇÏ°í ¹°¾îº¸¼¼¿ä (ÇÊ¿äÇÏ´Ù¸é Á¤À°Á¡À» °¡¸®Å°¼¼¿ä!)
W: Pages 4 and 5, find the rhyming words ¡®sit¡¯/ ¡®it¡¯ and ¡®call¡¯/ ¡®ball¡¯.
4,5 ÂÊ, ¡®sit¡¯/ ¡®it¡¯ °ú ¡®call¡¯/ ¡®ball¡¯ ÇÏ°í ¿îÀ²ÀÌ ¸Â´Â ´Ü¾îµéÀ» ã¾Æº¸¼¼¿ä.
C: Page 7, point out the cat in the picture.
7ÂÊ, ±×¸²¿¡¼ °í¾çÀ̸¦ °¡¸®Å°¼¼¿ä.
Ask, ¡°What do you think Floppy will do?¡±
¡°Ç÷ÎÇǰ¡ ¹«¾ùÀ» ÇÒ °ÍÀ̶ó°í »ý°¢ÇÏ´Ï?¡± ÇÏ°í ¹°¾îº¸¼¼¿ä.
Praise the child if he/she guessed correctly that Floppy would chase the cat.
Ç÷ÎÇǰ¡ °í¾çÀ̸¦ ÂÑÀ¸·Á°í ÇÑ´Ù´Â °ÍÀ» Á¤È®È÷ ¾Ë¾Æ ¸ÂÃ߸é ĪÂùÇØ ÁÖ¼¼¿ä.
Go back to the beginning and read through the story again.
À̾߱âÀÇ ½ÃÀÛÀ¸·Î µ¹¾Æ°¡¼ ´Ù½Ã À̾߱⸦ Àо¼¼¿ä.
Encourage the child to tell you when he/she heard the rhyming word each time.
¿îÀ²ÀÌ ¸Â´Â ´Ü¾î¸¦ µéÀ» ¶§¸¶´Ù ¿©·¯ºÐ¿¡°Ô À̾߱â ÇÒ ¼ö ÀÖµµ·Ï °Ý·ÁÇØ ÁÖ¼¼¿ä.
<µÞ¸é>
Play a game (°ÔÀÓÀ» ÇØº¸¼¼¿ä)
¡®b¡¯ words
¡®b¡¯´Ü¾îµé
¤ýTo help the child to recognise letters.
¾ÆÀ̰¡ ±ÛÀÚ¸¦ ÀνÄÇÒ ¼ö ÀÖµµ·Ï µµ¿ÍÁÖ±â.
¤ýChoose a page, e.g. page 5, and say the beginning sound of a word in the story, e.g ¡®b¡¯. Ask the child to find the word (¡®ball¡¯). ¿¹¸¦ µé¾î 5ÂÊÀ» ¼±ÅÃÇϰí, ¡®b¡¯ ¿Í °°ÀÌ À̾߱⿡¼ ÇÑ ´Ü¾îÀÇ Ã¹¼Ò¸®¸¦ ³»º¸¼¼¿ä. ±×¸®°í ¾ÆÀÌ¿¡°Ô ¡®ball¡¯ À̶ó´Â ´Ü¾î¸¦ ãµµ·Ï ÇÕ´Ï´Ù.
¤ýThen the child chooses a page and says the beginning sound of a word for you to find.
±×¸®°í ³ª¼ ¾ÆÀ̰¡ ÇÑ ÆäÀÌÁö¸¦ Á¤ÇÏ°í ¿©·¯ºÐÀÌ Ã£À» ¼ö ÀÖµµ·Ï ´Ü¾îÀÇ Ã¹¼Ò¸®¸¦ ³À´Ï´Ù.
¤ýHave two or three turns each.
2¹ø ~ 3¹ø¾¿ ¹ø°¥¾Æ Çϼ¼¿ä.
Other ideas (´Ù¸¥ ¹æ¹ýµé)
You can use these ideas straight away or on another day.
ÀÌ ¹æ¹ýÀ» Áö±Ý ¹Ù·Î ÇØ º¸°Å³ª ´Ù¸¥ ³¯ ÇØµµ µË´Ï´Ù
¤ýPlay ¡®I spy¡¯ using initial sounds (not letter names) of objects in the pictures of the story, e.g. page 1: ¡°I spy something beginning with ¡®b¡¯¡± (Pronounced ¡®buh¡¯)
À̾߱âÀÇ ±×¸²¿¡ ÀÖ´Â »ç¹°ÀÇ Ã¹¼Ò¸®(±ÛÀÚÀ̸§ ¾Æ´Ô)¸¦ ÀÌ¿ëÇØ¼ ¡®I spy¡¯(³ª´Â ã¾Æ¿ä)°ÔÀÓÀ» ÇÕ´Ï´Ù. ¿¹¸¦ µé¸é 1ÂÊ¿¡: ¡°³ª´Â ¡®b¡¯(buh ·Î ¹ßÀ½)·Î ½ÃÀÛÇÏ´Â ¹«¾ð°¡¸¦ ã¾Æ¿ä.¡± – ¡°I spy ¡®b¡¯.¡± ¶ó°í ¿µ¾î·Î ¿ÜÄ¡¸ç ÇÏ´Â °ÔÀÓÀÔ´Ï´Ù.
¤ýTake turns to throw a dice.
µ¹¾Æ°¡¸ç ÁÖ»çÀ§¸¦ ´øÁö¼¼¿ä.
¤ýWhoever throws the highest number draws one part on Floppy¡¯s body.
°¡Àå ³ôÀº ¼ýÀÚ¸¦ ´øÁø »ç¶÷ÀÌ Ç÷ÎÇÇ ¸öÀÇ ÇÑ ºÎºÐÀ» ±×¸³´Ï´Ù.
¤ýSee who gets to draw the last part –his tail.
´©°¡ ¸¶Áö¸· ºÎºÐÀÎ Ç÷ÎÇÇÀÇ ²¿¸®¸¦ ±×¸®°Ô µÇ´ÂÁö È®ÀÎÇØº¸¼¼¿ä.
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